Create a guild
A founder chooses a name, short tag, description, icon, and three colors. The listed creation cost is 99 Robux.
Guild guide
Guilds turn farming into a team competition: create or join a group, coordinate weekly goals, climb the leaderboard, and claim rewards through the Mailbox.

Guilds are managed through Gilbert at the Guild Stand. Creating one costs Robux, while joining through an invite is free.
A founder chooses a name, short tag, description, icon, and three colors. The listed creation cost is 99 Robux.
Invites are managed through the invite tab, and players can accept or decline through their Mailbox.
Guilds start smaller and can expand toward a 50-member cap by purchasing member slots.
Capacity upgrades are listed as Robux purchases. The cumulative column helps founders see the full path to 50 members.
| Upgrade | Price | Cumulative |
|---|---|---|
| 20 to 25 | 37 Robux | 37 Robux |
| 25 to 30 | 79 Robux | 116 Robux |
| 30 to 35 | 189 Robux | 305 Robux |
| 35 to 40 | 279 Robux | 584 Robux |
| 40 to 45 | 399 Robux | 973 Robux |
| 45 to 50 | 499 Robux | 1,472 Robux |
Keep roles simple until your group knows who is active, who invites, and who can coordinate weekly competition timing.
| Role | Limit | Permission |
|---|---|---|
| Owner | 1 | Full guild management. The owner must disband the guild to leave. |
| Elder | 5 | Can invite new players and help organize the group. |
| Member | No fixed limit listed | Baseline role for normal guild participation. |
Guild competition is measured through weekly farming goals. Points can be based on harvested plant weight or Sheckles sold, depending on the active week.
| Competition | Goal | Player plan |
|---|---|---|
| Week 1: Highest Kg | Harvest the highest total fruit weight. | Use multi-harvest crops, time watering, and coordinate harvesting windows. |
| Week 2: Cash Crop | Sell inventory for the highest Sheckles total. | Save valuable produce, plan selling moments, and avoid wasting event boosts. |
These are the three practical systems players should think about before joining or creating a guild.
Treat the active weekly competition as the guild's shared quest. A good guild agrees on the target first, then assigns harvest, selling, and defense timing.
Do not assume a permanent stat buff unless the current game UI lists one. The reliable advantage is coordination: more active players, better timing, and fewer wasted boosts.
Rewards are delivered through the Mailbox after leaderboard results. Check reward tiers before spending resources, because top brackets can include rare seeds, eggs, and guild pets.